Illuminations: The Product Game

The Product Game


Making Your Own Product Game

Students work in pairs to create their own game boards, a worthwhile challenge. They learn by experimenting and by making mistakes about what factors and products to include in a game.

Learning Objectives

 
Students will:
  • understand that some products are the result of more than one factor pair
  • create a new Product Game to play with friend

Materials

 
Copy of Game Rules Activity Sheet (one copy per pair of students)
Paper clips (2 per pair of students)
Colored chips (about 12 each of 2 colors per pair), or colored pens, markers, or pencils
Making Your Own Product Game Activity Sheet (one copy per pair of students)

Instructional Plan

Launch

 

The Product Game
1 2 3 4 5 6
7 8 9 10 12 14
15 16 18 20 21 24
25 27 28 30 32 35
36 40 42 45 48 49
54 56 63 64 72 81


 
1 2 3 4 5 6 7 8 9

 

Spend some time reviewing students' strategies for playing the Product Game.

We have been playing the Product Game and discussing strategies you can use to win. Look back at the board. Does it contain all the products you can make from the list of factors?
What products would we need to add if we added 10 to the factor list?

Game Rules Activity Sheet Game Rules Activity Sheet

Multiplying 10 by the other factors on the list gives the products 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100. Help students to see that 10, 20, 30, and 40 are already on the board. (You might ask why.) Therefore, you would need to add only 50, 60, 70, 80, 90, and 100. You want students to see that every product, including the squares of the factors, must be on the game board to make a good game. Sometimes students have to experience frustration while making their game boards before they realize that every product must be included.

Distribute the Making Your Own Product Game activity sheet to each pair of students.

Making Your Own Product Game Activity Sheet Making Your Own Product Game Activity Sheet

To create a new game, students might first decide what factors they want to use and then determine which products are possible. If, for example, students choose the factors 1, 2, 3, and 4, the products would be 1, 2, 3, 4, 6, 8, 9, 12, and 16. This would create a nice 3 × 3 game board. The rules could be modified so that three in a row would win.

Students need to use enough factors to make their game interesting. For example, the factors 1, 2, and 3 give the products 1, 2, 3, 4, 6, and 9. A 3 × 2 grid would accommodate these six products, but this would not make a very interesting game. Only two markers in a row would be required to win, so the game would end on the second turn of the first player!

Instead of choosing the factors first, students can select the size of the product grid they want, then work backward to find the factors needed to fill the board. Interested students might be challenged to find the factors needed to create a 10 × 10 board (the factors 1 through 16 are needed, and there will be three blank spaces). You might want to help students organize their work as in the table below.

 

Factor
Products of the factor
and numbers less than
or equal to the factor
Number of
products added
to the list*
Total number
of products
on the list
1
1
1
1
2
2, 4
2
3
3
3, 6, 9
3
6
4
4, 8, 12, 16
3
9
5
5, 10, 15, 20, 25
5
14
6
6, 12, 18, 24, 30, 36
4
18
7
7, 14, 21, 28, 35, 42, 49
7
25
8
8, 16, 24, 32, 40, 48, 56, 64
5
30
9
9, 18, 27, 36, 45, 54, 63, 72, 81
6
36
10
10, 20, 30, 40, 50, 60, 70, 80, 90, 100
6
42
11
11, 22, 33, 44, 55, 66, 77, 88, 99, 110, 121
11
53
12
12, 24, 36, 48, 60, 72, 84, 96, 108, 120, 132, 144
6
59
13
13, 26, 39, 52, 65, 78, 91, 104, 117, 130, 143, 156, 169
13
72
14
14, 28, 42, 56, 70, 84, 98, 112, 126, 140, 154, 168, 182, 196
8
80
15
15, 30, 45, 60, 75, 90, 105, 120, 135, 150, 165, 180, 195, 210, 225
9
89
16
16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 256
9
97

Note: *Products in italics have already been used; they are not counted again.

 

Explore

If a group is having difficulty, check over their list of products and help them get the products correct.

I notice that the product of 4 and 5 is not on your list. Have you checked to make sure you have all of the products?

Ask questions that will help students focus on the relationship between the list of products and the size of the game board. Some boards will need to have to have blanks or free spaces.

What size game board will hold all of your products? Is this the smallest board you can use?

Circulate while students are making their games, and help keep the groups focused on the task. When students are playing each other's games, remind them that it is very important that they give good feedback.

As you are playing your own or another group's game, if you think it is interesting and should be shared with the rest of the class, let me know.

When students have finished making their boards and trying them, ask them to work on the summary paragraph described in the Activity Sheet.

Alternatively, students may use the Applet once again. The Product Game applet is below, with one change from the first lesson. Now there is a bar called "Customize." Click on the "Customize" bar, then change the list of factors and the number of squares needed for a winning "run" so it is the same as the game you designed. Click "OK" and the applet will make a game board from your factors. Play the game a few times with your partner. Decide together which game board is better (yours or the applet's) and why.

 

The Product Game

[Standalone version of the Product Game Applet]

 

Summarize

You can summarize this activity with each group individually. As you interact with a group, observe the problems they are having, and work to help them overcome these problems. Ask the group to explain the steps they went through to create the board. Ask what problems they had and how they solved these problems. Ask how they knew when they had all of the possible products and whether they needed to change the rules to play on their board.

You also could summarize by having groups share their reports with the class. Use the reports to help students focus on characteristics of interesting game boards and the strategies that were used to create them.

Extensions

 
  1. Display and duplicate games the students find interesting so other students can play them on their own.

NCTM Standards and Expectations

 
Number & Operations 6-8
  1. Use factors, multiples, prime factorization, and relatively prime numbers to solve problems.
  2. Develop and analyze algorithms for computing with fractions, decimals, and integers and develop fluency in their use.
  3. Develop and use strategies to estimate the results of rational-number computations and judge the reasonableness of the results.
  
1 period   

NCTM Resources

Principles and Standards for School Mathematics

 Activities


National Council of Teachers of Mathematics Thinkfinity Verizon Foundation
© 2000 National Council of Teachers of Mathematics
Use of this Web site constitutes acceptance of the Terms of Use