In this lesson, students play the Factor Trail game in which they identify the factors of various numbers. Although practicing a mundane skill, students enjoy the work in this game because of the game scenario.
Explain to students that they will be playing a game involving factoring. Ask them what it means to factor a number, and then ask them to help you find all the factors of a number. You may want to choose a number with a lot of factors (24, 36, 60), or you can roll two dice or spin two spinners to generate the digits of a number randomly. However you choose a number, use the think-pair-share strategy to allow the class to identify the factors: first, give students one minute to "think" individually and come up with some factors of the number; then, give them another minute to discuss their lists with a partner; and finally, record the entire list of factors on the board or overhead projector via a class discussion.
You may then wish to give students a few more numbers to practice on their own before playing the game. Use these additional warm-up problems to determine how well students are able to factor numbers. Then, when students begin to play the game for practice, spend additional time with students who had difficulty.
After the warm-up, distribute the Factor Trail Game to all students. Note that two students can share the game board and rules that appear on the first and second pages, but all students will need their own score sheet.
The Factor Trail Game is a game for two players. Players move around the game board, landing on numbered squares. When landing on a square with a number, students should list all of the factors of that number on their score sheet. When a student believes that she has listed all of the factors, her opponent checks the list. If her oppponent identifies any factors not on the player's list, or if the opponent identifies any number on the player's list that is not a factor of the number, the opponent receives 10 points for identifying the error. (If the opponent notices multiple errors, 10 points are earned for each error.) If the player made no errors, however, then she receives points for that turn equal to the sum of the factors of the number.
Example: A player lands on 18. On her score sheet, she lists 1, 2, 3, 4, 6, 9, and 18 as factors. Upon indicating that she has completed her list, her opponent points out that 4 is not a factor of 18. Consequently, the opponent receives 10 points for identifying the error. On the other hand, if she had not included 4 on her list, she would have correctly identified all of the factors and received 1 + 2 + 3 + 6 + 9 + 18 = 39 points.
The game can be played with or without calculators. The use of calculators does not greatly influence the game, as students must still understand the concept and skill of factoring to be successful. However, if a secondary objective of the lesson is to have students practice mental arithmetic, then calculators should not be used.
As students play the game, circulate to offer assistance where necessary. This may involve settling a dispute between two students, or it may require intervening when you notice that students are making mistakes not caught by their opponents.
With a few minutes left in class, you may wish to pause all games and conduct a brief discussion using the questions that appear in the Questions For Students section below.