Introduction
Magic squares have long been considered a mathematical recreation providing
entertainment and an interesting outlet for creating mathematical knowledge. An
nth-order magic square is a square array of n2 distinct integers in which the sum of the n
numbers in each row, column, and diagonal is the same. The magic lies in the
fact that the numbers in each row, column, and diagonal always sum to the same
number, called the magic constant. Below is an example of a
third-order magic square with a magic constant of 15.
A third-order magic
square
A Brief History of Magic Squares
Magic squares have a rich history dating to around 2200 B.C. A Chinese myth
claimed that while the Chinese Emperor Yu was walking along the Yellow River, he
noticed a tortoise with a unique diagram on its shell (see the picture to the right). The Emperor
decided to call the unusual numerical pattern lo shu. The earliest magic
square on record, however, appeared in the first-century book Da-Dai
Liji.
Magic squares in China have been used in various areas of study,
including astrology; divination; and the interpretation of philosophy, natural
phenomena, and human behavior. Magic squares also permeated other areas of
Chinese culture. For example, Chinese porcelain plates on display in museums and
private collections were decorated with Arabic inscriptions and magic
squares.
Magic squares most likely traveled from China to India, then to the Arab
countries. From the Arab countries, magic squares journeyed to Europe, then to
Japan. Magic squares in India served multiple purposes other than the
dissemination of mathematical knowledge. For example, Varahamihira used a
fourth-order magic square to specify recipes for making perfumes in his book on
seeing into the future, Brhatsamhita (ca. 550 A.D.). The oldest dated
third-order magic square in India appeared in Vrnda's medical work
Siddhayoga (ca. 900 A.D.), as a means to ease childbirth.
The construction
of magic
squares is an
amusement of great
antiquity. |
| -Major P. A.
MacMahon |
Little is known about the beginning of research on magic squares in Islamic
mathematics. Treatises in the ninth and tenth centuries revealed that the
mathematical properties of magic squares were already developed among what were
then Islamic Arabic-speaking nations. Further, history suggests that the
introduction of magic squares was entirely mathematical rather than magical. The
ancient Arabic designation for magic squares, wafq ala'dad, means
"harmonious disposition of the numbers." Later, during the eleventh and twelfth
centuries, Islamic mathematicians made a grand leap forward by proposing a
series of simple rules to create magic squares. The thirteenth century witnessed
a resurgence in magic squares, which became associated with magic and
divination. This idea is illustrated in the following quotation by Camman, who
speaks of the spiritual importance of magic squares:
If magic squares were, in general, small models of the
Universe, now they could be viewed as symbolic representations of Life in a
process of constant flux, constantly being renewed through contact with a divine
source at the center of the cosmos. (Prussin 1986, p.
75)
Considerable interest in magic squares
was also evident in West Africa. Magic squares were interwoven throughout the
culture of West Africa. The squares held particular spiritual importance and
were inscribed on clothing, masks, and religious artifacts. They were even
influential in the design and building of homes. In the early eighteenth
century, Muhammad ibn Muhammad, a well-known astronomer, mathematician, mystic,
and astrologer in Muslim West Africa, took an interest in magic squares. In one
of his manuscripts, he gave examples of, and explained how to construct,
odd-order magic squares.
During the fifteenth century, the Byzantine writer Manuel Moschopoulos
introduced magic squares in Europe, where, as in other cultures, magic squares
were linked with divination, alchemy, and astrology. The first evidence of a
magic square appearing in print in Europe was revealed in a famous engraving by
the German artist Albrecht Durer. In 1514, Durer incorporated a magic square
into his copperplate engraving Melencolia I in the upper-right
corner.
Chen Dawei of China launched the beginning of the study of magic squares in
Japan with the import of his book Suan fa tong zog, published in 1592.
Because magic squares were a popular topic, they were studied by most of the
famous wasan, who were Japanese mathematics experts. In Japanese history,
the oldest record of magic squares was evident in the book Kuchi-zusam,
which described a 3-by-3 square.
During the seventeenth century, serious consideration was given to the study
of magic squares. In 1687-88, a French aristocrat, Antoine de la Loubere,
studied the mathematical theory of constructing magic squares. In 1686, Adamas
Kochansky extended magic squares to three dimensions. During the latter part of
the nineteenth century, mathematicians applied the squares to problems in
probability and analysis. Today, magic squares are studied in relation to factor
analysis, combinatorial mathematics, matrices, modular arithmetic, and geometry.
The magic, however, still remains in magic squares.
Pheru's Method of Constructing Magic Squares
The first known mathematical use of magic squares in India was by Thakkura
Pheru in his work Ganitasara (ca. 1315 A.D.). Pheru provided a method for
constructing odd magic squares, that is, squares in which n is an odd
integer. Start by placing the number 1 in the bottom cell of the central column
(see the figure below). To obtain the next cell above it, add n
+ 1, getting n + 2. To obtain the next cell above n + 2, add
n + 1 again, getting 2n + 3. Continuing to add in this way to
obtain the cell values in the central column results in an arithmetic
progression with a common difference of n + 1. Continue adding n +
1 until reaching the central column's top cell, which has a value of
n2.
The first steps in Pheru's method for constructing
odd-order magic squares
The remaining cells in the square are obtained by starting from the numbers
in the central column. The figure below illustrates Pheru's method.
Consider making a 9-by-9 magic square, hence n = 9. Pick any number in
the central column, for example, 1. Add n to 1, in this example getting 9
+ 1 = 10. Next move as a knight in chess would, beginning at 1 and moving one
cell to the left, then two cells up. In this cell, place the 10. From this cell,
repeat the same process. Add 10 + 9 to get 19, complete the knight move, and
place 19 in the resulting cell. Continue this process until arriving at the cell
with a value of 37. Adding 9 and completing the knight move places 46 outside of
the original 9-by-9 square. To remedy this situation, pretend that you have
9-by-9 squares on each side and corner of the original 9-by-9 square. Notice
that the cell where 46 is located is in the outside square above the original
square and off to the left-hand corner. Simply move 46 to the corresponding cell
in the original 9-by-9 square.
An odd-order magic square completed with a constant of 369 by
using Pheru's method
When arriving at a number that exceeds 81, simply subtract 81 from the
number. For example, locate 77 in figure 4. Adding 9 and
completing the knight move arrives at a sum of 86, which is greater than 81 and
so outside the original square. The difference between 86 and 81 is 5. Next
place 5 in the corresponding cell in the original square. Continuing to follow
these instructions, which were given by Pheru, produces a 9‑by‑9 magic square
with a magic constant of 369. To summarize, to obtain the rest of the cells
after finding the center column, move one cell to the left and two cells up
while increasing the number by n. When this move causes a number to fall
outside the square, move the number to its corresponding cell inside the square.
When the number exceeds n2, subtract n2 from the number.
Using the Activity Sheet
The Uncovering the Magic in Magic Squares Activity Sheet allows students to explore the
magic in magic squares embedded in a historical context. The brief history outlined here
gives teachers a starting point for the activities.
The background for activity 2 is that Laghunandana, in his work on Hindu law,
Smrtitattva (ca. 1500 A.D.), explained a method for constructing
fourth-order magic squares, which were prescribed for specific purposes. For
example, a magic square of order four with a magic constant of 84 was prescribed
to soothe a crying child. The parent could find reprieve by constructing this
particular magic square using Laghunandana's instructions.
For activity 3, students will need to be shown Pheru's method of constructing
an odd magic square.
For activity 4, the student sheet contains a shortened version of the
following explanation. Teachers may want to work through the example, explaining
the historical context to students before they continue with the rest of the
activity. A magic square is said to be normal if the n2 numbers are the first n2 positive integers. Antoine de la Loubere, who was the
envoy of Louis XIV to Siam from 1687 to 1688, created a simple method for
finding a normal magic square of any odd order. Students are shown the following
method for a fifth-order magic square:
Draw a square, and divide it into twenty-five cells (see the second
figure on the activity sheet). Border the square with cells along the top and
right edges, and shade the added cell in the top-right corner. Regard this
shaded cell as occupied. Begin by writing 1 in the middle-top cell of the
original square. The general rule is to proceed diagonally upward and to the
right with successive integers. This rule has two exceptions. First, if you land
in a cell that is out of the original square, then you can get back into the
original square by shifting completely across the square, either from top to
bottom or from right to left, and continuing with the general rule. Second, if
you land in a cell that is already occupied, then you must write the number in
the cell immediately beneath the one last filled, then continue with the general
rule.
When they have worked through the example for a
fifth-order magic square, ask students to compare Loubere's method with Pheru's
in activity 3.