Using the "Box Model"
Before giving students the opportunity to use the Box Model for the actual lesson, they should be given time to explore the features of the Box Model.
Students can do the following:
- To Enter Data: Click on the number pad to enter numbered tickets into the
box.
- To Randomly Draw Tickets: Click on the Start button to randomly draw tickets
from this box (with replacement) and view, in real time, the experimental
probability of drawing a given ticket.
- To Pause the Drawing: When you press the Pause button the "box model" pauses
drawing. You can then click on any bar in the bar chart to display the current
relative frequency.
- In pause mode, you are also able to scroll through the sample of the numbers
drawn thus far.

This applet is also available on the Illuminations website: Random Drawing Tool - Individual Trials. Direct students to this applet when they are ready to begin the trials on their computers.
Activity: Flipping a Coin
Students should click on the 0 and the 1 to move them into the "box model." Next, they can click the "Show Theoretical Probability" checkbox to see the theoretical
probability values displayed on the bar chart.
In this model, 0 represents heads, and 1 represents tails.
After reading the bar chart, students should answer the following questions:
- What is the
theoretical probability for heads?
- What is the theoretical probability for tails?
Next, students should click on the Start button. (This begins a random draw, with replacement). Click on the Start button to pause the drawing after 10 draws.
After 10 draws, students should answer the following questions:
- what is the experimental probability of heads?
- What is the experimental probability of tails?
- Why might the experimental probability be different from the theoretical probability?
Next, students should begin the drawing again by pressing Start. Pause after 20 draws. Students should answer the following questions:
- Is the experimental probability closer to the theoretical probability than
after 10 draws?
- Explain why more draws affects the closeness of the two values.
- Predict the number of draws that would bring the values "very" close to each
other.
- Test your conjecture by beginning the drawing again and pausing after you
reach your predicted number of draws. Repeat if necessary until you have gotten
the two values "very" close to each other.
- What hypothesis can you make at this point about the number of draws it
would take to ensure that the experimental and theoretical probabilities are
equal?
As a class, discuss the students' individual responses to these questions.
The questions from this lesson are also available on the Flipping a Coin activity sheet.
Alternative Activity
As an alternative to the above box model, or in addition to, you could create your own real-life box model for the students to use. Take a box (a shoebox, or some similar
box), and then write numbers (such as 0's and 1's) on index cards to put in the box.
Students then pull out cards one at a time, and this is the "random number
generator."