Analyzing Numeric and Geometric Patterns of Paper Pool Part One - Paper Pool Game
Marisa
made up a game called Paper Pool. Her "pool tables" were rectangles
drawn on grid paper. The "pockets" at each corner were labeled
A (lower left), B (lower right), C (upper right), and D (upper left).
Marisa always labeled the corners in this order. To the right is one of
her Paper Pool tables. Marisa described the size of a table by giving
the length of a horizontal side first and the length of a vertical side
second. This Paper Pool table is 6 by 4.
How to Play Paper Pool
The ball always starts in corner A.
To start the ball traveling, it is hit with an imaginary cue
(a stick for hitting a pool ball).
The ball always travels at a 45° diagonal across the grid.
If the ball hits a side of the table, it bounces off at a 45°
angle and continues its travel.
Change the position of the speed slider. Click on the pool table
to reset the table to start over. Click again to start the animation.
How does the speed change the animation?
Try the other options to the right of the pool table.
Set the speed to the fastest value and turn both the trace and
the grid features on. What do you notice about the path of the
ball?
After designing Paper Pool, Marisa wondered whether there is
a way to predict the pocket at which the ball will stop and how
many hits will have occurred. You will try to answer her questions.