3-5, 6-8, 9-12
Using this interactive tool, you can practice arithmetic and algebraic skills, and investigate the important concept of equivalence.
3-5, 6-8
Use this tool to strengthen understanding and computation of numerical expressions and equality using a balance scale.
3-5, 6-8
Use this tool to build up to algebraic thinking by exploring how to balance shapes of unknown weight.
3-5, 6-8
In this lesson, students use their previous knowledge of
multiplication to identify factors and form products. Students will use Illuminations’
Times Table to identify various patterns in a multiplication table. They will then
play the Multiple Factors Game and Times Square to reinforce their
understanding of factors and multiples.
3-5
“Where’s
the math?” This is a question that can be answered by students as they examine
pictures from a virtual math trail. Expanding a student’s awareness of the
world is emphasized throughout this activity. As students share thoughts and
verbally express ideas, they are able to grow and communicate with other mathematically.
3-5
In this lesson,
students use operations of whole numbers and/or fractions to determine the
precise numbers of three types of dried beans needed to make salads. The use of
manipulatives and partner activities provide differentiation and support
learning for students of varying abilities.
Pre-K-2, 3-5
In this lesson,
students will use operations to discover
patterns with integers in magic squares. They will apply what they have learned when building their own magic
squares.
Pre-K-2, 3-5
In this lesson, students
use a visual model using snap cubes or grid paper to build numbers in two
columns to show whether they are odd or even. They then use the models
to generalize about sums of odd and even numbers.
3-5
In this lesson, students use pattern blocks to create
polygon "chains" and calculate the perimeter of the trains as they get
longer. The students will recognize and create patterns based on adding the
same shape repeatedly to the train. The students then write algebraic
expressions to describe the patterns.
3-5, 6-8
Using the online game Deep Sea Duel, students play a card game against Okta. The objective is to choose cards so that some subset of three cards within their hand has a particular sum. Students will play several variations of the game, attempt to identify a winning strategy, and compare the game to other games that they know.