3-5, 6-8
In this lesson, students use their previous knowledge of
multiplication to identify factors and form products. Students will use Illuminations’
Times Table to identify various patterns in a multiplication table. They will then
play the Multiple Factors Game and Times Square to reinforce their
understanding of factors and multiples.
6-8, 9-12
In this lesson, students will develop an understanding of the Fibonacci Sequence (and its connection to Golden Rectangles), Golden Ratio, Golden Rectangle, and the term
ratio (as it applies to rectangles). Students will use tools and construction techniques to demonstrate geometry prowess and be able to observe the Golden Rectangle in nature and in the classroom.
6-8
Photographs, blueprints, models, and computer renderings may
serve as virtual representations of real cities. But how accurately do they
represent their real counterparts? In this lesson, students examine a computer
representation of a city and compare the sizes of its features with the sizes
of analogous features in a real city.
3-5, 6-8
Using inversions — words that can be read in more than one way — as the context, students will be introduced to various types of symmetry. After exploring the symmetries that exist with letters of the alphabet, they will make inversions of their own name.
6-8
In this lesson, students develop number sense through a series of three hands-on activities. Students explore the following concepts: the magnitude of a million, fractions between 0 and 1, and the effect of decimal operations.
3-5, 6-8
In this activity for grades 4-6, students attempt to identify the concept of a million by working with smaller numerical units, such as blocks of 10 or 100, and then expanding the idea by multiplication or repeated addition until a million is reached. Additionally, they use critical thinking to analyze situations and to identify mathematical patterns that will enable them to develop the concept of very large numbers.
3-5, 6-8
This lesson provides students an opportunity to assess their understanding of mathematical vocabulary as they relate to key concepts from the five content areas. Through the use of a familiar game format, Bingo, students will identify numbers 0‑75 that correspond to mathematical descriptions from math vocabulary clue cards.
6-8
This lesson focuses on forming numbers which meet specific requirements. Careful reading of information and understanding of mathematical language are important to finding appropriate solutions. Using the problem-solving strategies of looking for patterns and establishing an organized list will aid students in finding all the possible solution sets.
3-5, 6-8
Using the online game Deep Sea Duel, students play a card game against Okta. The objective is to choose cards so that some subset of three cards within their hand has a particular sum. Students will play several variations of the game, attempt to identify a winning strategy, and compare the game to other games that they know.
6-8, 9-12
Students will use vertical movement of an elevator to evaluate signed number expressions.
The idea behind the method of adding and subtracting signed integers offered in this lesson and the next is that the number of rules that students have to memorize and the amount of understanding are minimal, while the underlying concepts are not trivialized.