Illuminations: Five's a Crowd

Five's a Crowd


Students play a game in which they try to list 5 countries or states in order from most crowded to least crowded. Using area and population data from a Web site, they estimate quotients to make their list. They determine whose list is closest to the actual order by applying a mathematical model (scoring system), which they later evaluate.

Learning Objectives

 
Students will:
  • understand how area and population affect population density
  • estimate quotients of large numbers
  • create, use, and compare mathematical models

Materials

 

Instructional Plan

Prior to the lesson, it may be helpful to review the concept of population density: a measure of how crowded a region is. The number of people per square mile, per square km, or other unit area.

Distribute the Communities A and B activity sheet.

Communities A and B Activity Sheet Communities A and B Activity Sheet
Ask students to think of each grid as a community. The peas represent people.

Tell students to make a pile of 40 peas and a pile of 80 peas. Have them carefully scatter the pile of 40 peas on Community A and the pile of 80 peas on Community B.

Then ask and discuss these questions:

  • Which community has more people? [Community B]
  • Which community appears to be more crowded? [Community A]

Explain that one way to tell for sure which community is more crowded is by distributing the peas evenly on each grid. Have students do this so they can see how many people would occupy each square.

Next, ask and discuss the following questions:

  • How many people are there for each square in Community A? [1 person per square]
  • In Community B? [2 people per square]
  • Would you say that Community B is twice as crowded as Community A? Why? [Yes, because there are twice as many people in each square.]

Explain that the average number of people for each square unit is called population density, as was introduced at the beginning of the lesson.

Record the data for the two communities on a chart:

Community Number of People Area (square units) Population Density (people per square unit)
A 40 20 2
B 80 80 1

Ask the students how they could calculate the population density without using peas or other objects. Guide them to see that if you divide the number of people by the number of square units, you get the population density (the number of people per square unit).

Activity: Classroom Crowding.

Have students imagine that the number of students in the class doubled (but the classroom stayed the same size).

Ask students to discuss the following questions:

  • How would the conditions in the classroom seem compared to now? [More crowded, more noise, less space per person.]
  • How would this affect teaching and learning? [Answers may vary, but students will probably agree that both would be more difficult. Students would feel less safe, feel less comfortable, and would get less individual attention. Teachers would find it more difficult to meet individual needs of students.]
  • What if the number of students stayed the same but the classroom was half the size? [Responses may vary, but help students see that this would also make the room more crowded in the same way as doubling the number of students.]

Activity: Estimating Population Density

Display the area and population of the United States.

Country

Population
(1997 estimate)

Area
(square km)

U.S.

271,648,000

9,363,520

Ask students to discuss the following questions:

  • On average, about how many people are there in the U.S, for each square kilometer? How did you make your estimate? [One method is to round the population and area, and then divide: 270,000,000 ÷ 9,000,000 = 270 ÷ 9 = 30.]

At this point, it may be helpful to ask students what population density is.

Write the area and population data for two more countries:

Country

Population
(1997 estimate)

Area
(square km)

U.S.

271,648,000

9,363,520

Denmark

5,248,000

43,077

Ghana

18,338,000

238,533


Ask the students to answer and discuss the following questions:

  • Which of these two countries is more crowded (has a greater population density)? [Denmark]
  • How can you tell? [The number of people per square kilometer in Denmark is about 5,000,000 ÷ 40,000 = 500 ÷ 4 = 125. The number of people per square kilometer in Ghana is about 18,000,000 ÷ 200,000 = 180 ÷ 2 = 90.]

    Another way to determine which country is more crowded is to realize that Ghana has about 3.6 times as many people as Denmark, but the area of Ghana is about 6 times the area of Denmark, so Ghana has a lower population density than Denmark. (Note that the ratio of 3.6 to 6 is less than 1; if this result were greater than 1, then Ghana would have a higher population density.]

Describe or demonstrate the game "Five's a Crowd."

Note: To play this game with countries, follow the first two steps as listed below. To play this game with states, use the State Data Handout with the first two steps, and then the remaining steps as indicated below.

Student teams visit a Web site and together they choose 5 countries. For example, a team might choose Romania, Ghana, Denmark, Indonesia, and Libya. One web site is the United Nations Student Site. This site allows you to choose up to seven countries and obtain data, including the population and area, about those countries. Another site is the University of Minnesota Mankato E-Museum.

On the site, students request the area and population for each country. For the five countries in the example above, the data would look like this:

Country

Population

Area
(square km)

Denmark

5,248,000

43,077

Ghana

18,338,000

238,533

Indonesia

203,479,000

1,904,569

Libya

5,784,000

1759,540

Romania

22,606,000

238,391

Teams have three minutes to order the five countries or states from most crowded (greatest population density) to least crowded, and list them on their Game Recording Sheet. You can adjust the time limit, depending on student's ability to estimate quotients of large numbers.

Game Recording Sheet Game Recording Sheet

For example,

Team's List

Actual order

Points Awarded

Indonesia    
Romania    
Libya    
Ghana    
Denmark    
  TOTAL    

Students should then calculate the population densities or request that data from a web site. For computation purposes, they should record or print their data in a table as follows:

Country

Population

Area (km2)

Population Density
(people per km2)

Denmark 5,248,000 43,077 122
Ghana 18,338,000 238,533 77
Indonesia 203,479,000 1,904,569 106
Libya 5,784,000 1,759,540 3
Romania 22,606,000 238,391 95

State information (as of 2004) is available below.

Population Densities Activity Sheet Population Densities Activity Sheet

The teams write the actual order of the countries or states and calculate their score as follows:

5 Points for each country listed in the correct place
3 Points for each country off by 1 place
1 Point for countries off by 2 places
0 Points for countries off by 3 or more places

For example,

Team's List

Actual Order

Points Awarded

Indonesia Denmark 3
Romania Indonesia 3
Libya Romania 1
Ghana Ghana 5
Denmark Libya 0
  TOTAL   12

Allow teams to discuss how they determined their scores. The team with the most points wins the round.

After demonstrating the game, organize the class into teams of 2-3 students. Have each team play against another team. Teams can play two or more rounds of the game. As teams try to put the countries or states in order, use the opportunity to give help as needed with estimation and to assess students' ability to estimate. While students determine the actual order and calculate their score, assess student progress by observing and asking the questions listed below.

Questions for Students

 
Ask these questions about the on-line data:
  • Were you surprised by any of the data?
  • What did you learn from the data?
    [Students may not have had a good sense of the size or population of some of the countries they chose.]

Ask these questions about ranking the countries (or states):

  • How did you decide which country (or state) was most crowded? Least crowded?
  • Did you estimate? How? Did you round the numbers? Give an example.
    [Yes, for Denmark, we rounded 5,248,000 to 5,000,000 and we rounded 43,077 to 40,000. so that we had numbers that we could divide mentally. 5,000,000 / 40,000 is the same as 500 / 4, which is 125.]
  • Did you use numbers that work well together? Give an example.
    [Yes, for Libya, we changed 5,784,000 to 6,000,000, and we changed 1,759,540 to 2,000,000 so that we had numbers, which were easy to compute. Then we could divide mentally. 6,000,000 ÷ 2,000,000 is the same as 6 ÷ 2, which is 3.]
  • Was the actual order about what you expected? Why or why not?

Ask these questions about scoring:

  • Is this an easy game to score? Why or why not?
  • What are the rules for scoring in this game?
  • Why did you award yourselves __ points for that country?
    [Student responses may be of the form: "Romania is third in population density. Since we put it second, we were one off from the correct placement. A ranking that is off by one place earn 3 points."]
  • How did you figure out the rest of your score?
    [Answers will vary, but students should say that they compared their rankings with the actual rankings and checked the scoring system to see if they got any points.]

Pose questions like the ones below to encourage students to evaluate the game and to assess student progress.

  • Did your ability to rank countries improve as you played more rounds of the game? Why or why not?
  • What have you learned from the data you collected?
  • Did you think the game was fair? Why or why not?
  • Did you think the scoring system was fair? Did the score always show whose list was closer to the actual order? Why or why not?
  • Did you check to see if the Web site always calculates population density correctly?

Note that in January 2000, the population densities given by the site were not always consistent with the area and population data.

For example,

Country

Area

Population

Population
Site's Figure
Density
Actual Quotient

Denmark

5,248,000

43,077

121

122

Ghana

18,338,000

238,533

73

77

Indonesia

203,479,000

1,904,569

102

106

Ask students, "Why is it important to determine whether data is reliable?" Help students see that you can make the wrong decisions if you base them on calculations made from incorrect data. For example, if you calculate unit price to decide which package of batteries to buy, you may not choose the best buy if you start with incorrect prices.

Pose these problems about the scoring system.

  • What is the highest score you can get in a round? How?
    [The maximum points for one round is 25, which can be earned by getting all five in the correct order.]
  • Suppose a team scored 14 points with the five countries (or states) you chose. Show what their list might have been.

    Team's List

    Actual Order

    Points Awarded

    1. Indonesia

    1. Denmark

    3

    2. Romania

    2. Indonesia

    3

    3. Ghana

    3. Romania

    3

    4. Denmark

    4. Ghana

    0

    5. Libya

    5. Libya

    5

     

    TOTAL

    14

  • Why is a score of 20 impossible for a team in one round? (Hint: If four of the countries or states are ranked correctly, what must be true about the other one?)
    [If four were ranked correctly, the other one must be correct as well, so you would get 25 points, not 20.]
  • Is a score of 0 possible? (Hint: think about the country or state that's third place in the actual order.)
    [It's not possible, because no matter where you place the one that's actually third, you will get at least 1 point.]
  • What is the lowest possible score for one round?
    [It is possible to get a score of 3, but not less. For example, for the countries shown above, the following order yields a score of 3: Ghana, Libya, Denmark, Indonesia, Romania. Students should convince themselves that it is not possible to get less than 3 points.]

Extensions

 
  1. Students consider and write about what it might be like to live in a small country with a lot of people or a large country with few people.

  2. Students play a variation of Five's a Crowd, in which teams try to list the countries or states in order before seeing the area and population figures. They use what they know about the countries or states to get a sense of how crowded they are.

  3. Students create their own game that uses data from the same Web site.

  4. Students critique the scoring system for Five's a Crowd. Then they create a method of scoring that they think would be fairer, one that would better indicate which team's list was closer to the actual order. Students try out their system by applying it to the rounds of the game they've already played and to additional rounds as well.

  5. Students present their scoring systems and explain why they think theirs are better than the original.

Teacher Reflection

 
  • Did students achieve the objectives for this lesson?
  • What additional experiences do students need to be successful with this lesson?
  • What additional experiences do students need before moving to the next lesson?
  • Are students able to give and explain their reasoning? Are their reasons logical?
  • What are the indicators that students are able to work together?
  • How do students decide upon shared responsibilities?
  • Are students able to quantify, organize and/or record information?
  • Were directions clear and usable by students? If not what adjustments would be appropriate for me to make?
  • What new vocabulary did students use that might need to be reinforced in the next lesson?
  • What additional extensions would be appropriate?

NCTM Standards and Expectations

 
Data Analysis & Probability 6-8
  1. Use observations about differences between two or more samples to make conjectures about the populations from which the samples were taken.
  2. Use conjectures to formulate new questions and plan new studies to answer them.
  3. Find, use, and interpret measures of center and spread, including mean and interquartile range.
  4. Discuss and understand the correspondence between data sets and their graphical representations, especially histograms, stem-and-leaf plots, box plots, and scatterplots.
Number & Operations 6-8
  1. Understand and use the inverse relationships of addition and subtraction, multiplication and division, and squaring and finding square roots to simplify computations and solve problems.
  
2 periods   

NCTM Resources

Making Sense of Fractions, Ratios, and Proportions


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