3-5
Two video clips illustrate communication about mathematics among a teacher and her students.
3-5
In the first lesson (of two), students start a business from the ground up! Students collaborate to develop a product and are given a $1000 budget in which to start their business. Students participate in a live auction of real estate locations within the classroom, determine the wholesale prices of various products, and work together to develop an advertising campaign all to prepare for the big day- selling day!
6-8
In this lesson, students transition from arithmetic to algebraic thinking by exploring problems that are not limited to single-solution responses. Values organized into tables and graphs are used to move toward symbolic representations. Problem situations involving linear, quadratic, and exponential models are employed. This lesson is based upon the article "Building Bridges to Algebraic Thinking" by Roger Day, which appeared in the February 1997 edition of
Mathematics Teaching in the Middle School.
Pre-K-2, 3-5
This kinesthetic lesson involves using models to practice
regrouping and to reinforce place value understanding. Students work together
to play games involving bases 10 and 5. Students will also interpret models as
numbers.
3-5
In this lesson students create rectangular arrays to
represent sizes of chocolate boxes. They find all of the factors of each number
up to 36 and learn the difference between prime and composite numbers. Then
they play an online game to practice finding factors for each product up to 36.
Pre-K-2, 3-5
Learn how to count, collect, exchange, and make change for coins by manipulating coins using an array representation.
Pre-K-2, 3-5
Play a matching game with different representations of equivalent items.
3-5, 6-8
Using the online game Deep Sea Duel, students play a card game against Okta. The objective is to choose cards so that some subset of three cards within their hand has a particular sum. Students will play several variations of the game, attempt to identify a winning strategy, and compare the game to other games that they know.
6-8
In this lesson, students will play card
and computer games by adding fractions to make 1. Students will determine how
the fractions are related, by first determining what they have and then how
much more is needed. Through different interactive games, students will utilize their skills and build upon them to expand their
understanding of fractions. Students will be able to determine common
denominators and other strategies to add fractions with like and unlike
denominators.
6-8
Students will plot points on a coordinate grid to represent ships
before playing a graphing equations game with a partner. Points along
the
y-axis represent cannons and slopes are chosen randomly to
determine the line and equation of attacks. Students will use their
math skills and strategy to sink their opponent's ships and win the
game. After the game, an algebraic approach to the game is
investigated.