Pre-K-2
The four games that can be played with
this applet help to develop counting and addition skills.
Pre-K-2
The four games that can be played with this applet help to develop counting and addition skills.
Pre-K-2, 3-5
Use this tool to design a pattern using geometric shapes.
Pre-K-2, 3-5, 6-8
This tool allows you to create any geometric shape
imaginable. Squares, triangles, rhombi, trapezoids and hexagons can be created,
colored, enlarged, shrunk, rotated, reflected, sliced, and glued together.
3-5
Students compute with whole numbers and and decimals
as they make recommendations for buying an aquarium for the class. Students
research the various materials needed for the aquarium and make plans based on
their findings. They solve the problem while working within a budget.
3-5, 6-8
Studying the behavior and motion of dinosaurs is obviously a
challenge since these creatures are extinct. If researchers wish to examine the
running velocity of a dinosaur, they must instead consider other evidence of
dinosaur motion and make an indirect estimate. In this lesson, students will
play the role of researchers who field test the Alexander Formula—a formula that uses paleontology data to estimate dinosaur running
velocities. Students will serve as human analogues, making measurements on
themselves, computing predicted running velocities using the Alexander Formula,
and calculating their actual running velocities. They will then evaluate the
accuracy of the formula by comparing estimated and actual running velocities
for the class.
Pre-K-2, 3-5
This kinesthetic lesson involves using models to practice
regrouping and to reinforce place value understanding. Students work together
to play games involving bases 10 and 5. Students will also interpret models as
numbers.
Pre-K-2, 3-5
In this lesson, students learn to compose and decompose
numbers into the hundreds place as they move from standard form to expanded form and back again.
Students explore composing and decomposing numbers using base ten blocks and
place value cards.
3-5, 6-8
In this lesson, students use their previous knowledge of
multiplication to identify factors and form products. Students will use Illuminations’
Times Table to identify various patterns in a multiplication table. They will then
play the Multiple Factors Game and Times Square to reinforce their
understanding of factors and multiples.
3-5
“Where’s
the math?” This is a question that can be answered by students as they examine
pictures from a virtual math trail. Expanding a student’s awareness of the
world is emphasized throughout this activity. As students share thoughts and
verbally express ideas, they are able to grow and communicate with other mathematically.