3-5, 6-8
Using the online game Deep Sea Duel, students play a card game against Okta. The objective is to choose cards so that some subset of three cards within their hand has a particular sum. Students will play several variations of the game, attempt to identify a winning strategy, and compare the game to other games that they know.
6-8
The interactive paper pool game in this i-Math investigation provides an opportunity for students to further develop their understanding of ratio, proportion, and least common multiple.
6-8
In this lesson, students construct the 12 pentomino figures then utilize them to explore area and perimeter. By the end of the lesson students will be able to identify those constructions that are pentominoes and those that aren't. Students will also be able to calculate area and perimeter of pentomino combinations.
Pre-K-2, 3-5
This tool allows you to practice multiplying single-digit numbers.
3-5, 6-8
Start with a number and find its factors. Then, start with factors and multiply to find the product.
Pre-K-2
Build ideas about navigation and location, as described in the
Geometry Standard, and use these ideas to solve problems.
Pre-K-2
Collect data and display it with tally marks,
pictographs, bar graphs, and glyphs.
Pre-K-2
E
xplore
the relationship between pennies, nickels, dimes, and quarters.
Pre-K-2, 3-5
Become confident in facts up to 12 x 12 using visual models that stress the conceptual
aspects of multiplication.