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AreaOfParallelograms
Geometry

Area of Parallelograms

6-8
This applet shows the relationship between the area of a parallelogram and the lengths of its sides.
IsometricDrawingTool ICON
Geometry

Isometric Drawing Tool

3-5, 6-8, 9-12
Use this interactive tool to create dynamic drawings on isometric dot paper.
LineOfBestFit
Data Analysis and Probability

Line of Best Fit

6-8, 9-12
Use this activity to practice how to enter a set of data, plot the data on a coordinate grid, and determine the equation for a line of best fit.
NameLetters
Algebra

Name Letters

3-5, 6-8, 9-12
Use this activity to practice solving systems of equations. Use this tool to check students' answers.
ScaleFactor
Geometry

Scale Factor

6-8, 9-12
Use this applet to investigate how changes in the scale factor influence the ratio of perimeters and the ratio of areas between two figures.
ProofWithoutWordsPythagoreanTheorem
Geometry

Proof Without Words: Pythagorean Theorem

6-8
This applet proves the Pythagorean Theorem "without words" using geometry.
ProductGame
Number and Operations

Product Game

3-5, 6-8
This applet is the Product Game: a fun, interactive game that exercises your skill with factors and multiples.
PersonalNumber
Number and Operations

Personal Number

3-5, 6-8
Find your personal number using your birthday! It is the month + date + year & month × date × year.
5729icon
Number and Operations

Playing the Product Game

6-8
Students learn how to play the Product Game. As they play the game, students develop understanding of factors, multiples, and the relationships between them. Winning strategies are discussed. The Product Game was adapted from Prime Time: Factors and Multiples, part of the Connected Mathematics Project, and was written by G. Lappan, J. Fey, W Fitzgerald, S. Friel and E. Phillips (Dale Seymour Publications, 1996, pp.17-25.)
5731icon
Number and Operations

Making Your Own Product Game

6-8
In Part II, students make their own game boards. The task of creating a new game is challenging to most students. They learn a lot by experimenting and by making mistakes about what factors and products to include in a game.