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CubeNets
Geometry

Cube Nets

3-5, 6-8
This applet allows you to examine various two-dimensional figures to determine which ones can be folded into a cube.
Concentration
Geometry

Concentration

Pre-K-2, 3-5

Play a matching game with different representations of equivalent items.

FiveFrame
Number and Operations

Five Frame

Pre-K-2
The four games that can be played with this applet help to develop counting and addition skills.
TenFrame
Number and Operations

Ten Frame

Pre-K-2
The four games that can be played with this applet help to develop counting and addition skills.
PatchTool
Geometry

Patch Tool

Pre-K-2, 3-5
Use this tool to design a pattern using geometric shapes.
ShapeTool
Geometry

Shape Tool

Pre-K-2, 3-5, 6-8
This tool allows you to create any geometric shape imaginable. Squares, triangles, rhombi, trapezoids and hexagons can be created, colored, enlarged, shrunk, rotated, reflected, sliced, and glued together.
3649icon
Number and Operations

Welcome to the Aquarium: Planning a Classroom Aquarium to Practice Decimal Operations

3-5
Students compute with whole numbers and and decimals as they make recommendations for buying an aquarium for the class. Students research the various materials needed for the aquarium and make plans based on their findings. They solve the problem while working within a budget. 
3655icon
Number and Operations

What's the (Decimal) Point?: Using Models to Understand Decimal Place Value

3-5
In this lesson, students apply their knowledge of whole number place value to decimal place value by using different blocks to represent one whole. By using blocks other than the unit cube to represent one whole, decimal place value can be explored and understood in a concrete fashion.
3661icon
Data Analysis and Probability

Running with Dinosaurs: Computing Running Rates Using Body Measurements, Footprints, and Algebra

3-5, 6-8
Studying the behavior and motion of dinosaurs is obviously a challenge since these creatures are extinct. If researchers wish to examine the running velocity of a dinosaur, they must instead consider other evidence of dinosaur motion and make an indirect estimate. In this lesson, students will play the role of researchers who field test the Alexander Formula—a formula that uses paleontology data to estimate dinosaur running velocities. Students will serve as human analogues, making measurements on themselves, computing predicted running velocities using the Alexander Formula, and calculating their actual running velocities. They will then evaluate the accuracy of the formula by comparing estimated and actual running velocities for the class. 
ChipTrading ICON
Number and Operations

Chip Trading: Practicing Single-Digit Addition with Colored Chips Representing Ones, Tens, and Hundreds

Pre-K-2, 3-5
This kinesthetic lesson involves using models to practice regrouping and to reinforce place value understanding. Students work together to play games involving bases 10 and 5. Students will also interpret models as numbers.