6-8
Students explore drawing a mat plan when given a three dimensional figure built from cubes. Students also explore building a three dimensional figure when given the mat plan.
3-5, 6-8
This lesson provides students an opportunity to assess their understanding of mathematical vocabulary as they relate to key concepts from the five content areas. Through the use of a familiar game format, Bingo, students will identify numbers 0‑75 that correspond to mathematical descriptions from math vocabulary clue cards.
6-8
This grades 6-8 activity focuses on interpreting and creating graphs that are functions of time. The first two activity sheets focus on graphs of time vs speed. The third and fourth activity sheets look at how many times an event occurred in a specific amount of time. These activity sheets are appropriate for students who have not taken algebra yet. This lesson plan was adapted from an article by Marian Moody which appeared in the December 1990 issue of the
Mathematics Teacher.
6-8
In the following grades 6-8 lesson, students participate in activities in which they focus on the uses of numbers. The activities explore how students use numbers in school and every day settings as a way for students and the teacher to get to know each other at the beginning of the school year.
6-8
This lesson focuses on forming numbers which meet specific requirements. Careful reading of information and understanding of mathematical language are important to finding appropriate solutions. Using the problem-solving strategies of looking for patterns and establishing an organized list will aid students in finding all the possible solution sets.
6-8
In this grades 6‑8 lesson, students are encouraged to discover all of the combinations for a given situation. They use problem-solving skills (including elimination and collection of organized data) to draw conclusions. The use of higher-level thinking skills (synthesis, analysis, and evaluations) is the overall goal.
6-8
This mathematics excursion is based on the Paper Pool Project from the
Comparing and Scaling unit of the Connected Mathematics Project, G. Lappan, J. Fey, W Fitzgerald, S. Friel and E. Phillips, Dale Seymour Publications, (1998), Paper Pool Project, pp.106-111.
9-12
In the third lesson, students identify a function that models the data. An interactive graphing tool can be used to determine a function that fits the data points.
3-5
This lesson focuses on forming 3-digit address numbers to meet specific requirements. Careful reading of information and understanding of mathematical language are important to finding appropriate solutions. Using the problem-solving strategies of looking for patterns and establishing an organized list will aid students in finding all the possible solution sets.
3-5, 6-8
Using the online game Deep Sea Duel, students play a card game against Okta. The objective is to choose cards so that some subset of three cards within their hand has a particular sum. Students will play several variations of the game, attempt to identify a winning strategy, and compare the game to other games that they know.