6-8
In Part II, students make their own game boards. The task of creating a
new game is challenging to most students. They learn a lot by
experimenting and by making mistakes about what factors and products to
include in a game.
9-12
Sea gulls and crows feed on various types of mollusks by lifting them into the air and dropping them onto a rock to break open their shells. Biologists have observed that northwestern crows consistently drop a type of mollusk called a whelk from a mean height of about 5 meters. The crows appear to be selective; they pick up only large-sized whelks. They are also persistent. For instance, one crow was observed to drop a single whelk 20 times. Scientists have suggested that this behavior is an example of decision-making in optimal foraging.
3-5, 6-8
Utilizando el juego en linea Deep Sea Duel, los estudiantes participan en un juego de tarjetas contra Okta. El objetivo es elegir tarjetas de modo que algún subconjunto de tres tarjetas den una cantidad determinada. Los estudiantes jugaran variaciones del juego, intentando identificar una estrategia ganadora, y harán comparacion de este juego con otros juegos que ellos conocen.
3-5
This lesson provides a hands-on approach to converting
improper fractions to mixed numbers. In
addition, students locate improper fractions on a number line. Students use
number cards and counters as manipulatives while exploring the relationship
between improper fractions and mixed numbers. Students reinforce their skills
while playing a modified version of Calculation Nation’s “Dig It.”
3-5
In this
lesson students will develop a definition for tessellations. They will
also analyze the importance of the tessellated game board in playing and
winning the game NeXtu on the Calculation Nation website.
3-5, 6-8
Students will be required to build
a high-profit yielding hotel using snap cubes. Building costs, rules and
regulations, taxes, and income are all variables that students will be required
to take into consideration.
3-5
Engage students in a study of triangles and their
properties.
Pre-K-2
Everyone loves a good card trick, and this lesson allows
young students to learn a fun and impressive trick while simultaneously
practicing and mastering the all-important combinations of ten. In this trick
one student is a “mathemagician.” He presents a deck of cards to his classmate,
who removes three cards from the deck. After some fancy card work, the
identities of the three cards are “magically” determined to everyone’s
amazement.
3-5
Explore
relationships among fractions through work with the set model.
3-5
Explore several
meanings and representations of multiplication (number line, equal sets,
arrays, and balanced equations).