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Number and Operations

Making Your Own Product Game

6-8
In Part II, students make their own game boards. The task of creating a new game is challenging to most students. They learn a lot by experimenting and by making mistakes about what factors and products to include in a game.
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Data Analysis and Probability

Conduct an Experiment

9-12
Sea gulls and crows feed on various types of mollusks by lifting them into the air and dropping them onto a rock to break open their shells. Biologists have observed that northwestern crows consistently drop a type of mollusk called a whelk from a mean height of about 5 meters. The crows appear to be selective; they pick up only large-sized whelks. They are also persistent. For instance, one crow was observed to drop a single whelk 20 times. Scientists have suggested that this behavior is an example of decision-making in optimal foraging.
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Number and Operations

Desafío en las Profundidades del Mar

3-5, 6-8
Utilizando el juego en linea Deep Sea Duel, los estudiantes participan en un juego de tarjetas contra Okta. El objetivo es elegir tarjetas de modo que algún subconjunto de tres tarjetas den una cantidad determinada. Los estudiantes jugaran variaciones del juego, intentando identificar una estrategia ganadora, y harán comparacion de este juego con otros juegos que ellos conocen.
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Number and Operations

Digging Up Improper Fractions: Converting Improper Fractions to Mixed Numbers for “Dig It” Game

3-5
This lesson provides a hands-on approach to converting improper fractions to mixed numbers.  In addition, students locate improper fractions on a number line. Students use number cards and counters as manipulatives while exploring the relationship between improper fractions and mixed numbers. Students reinforce their skills while playing a modified version of Calculation Nation’s “Dig It.”
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Geometry

Geometry in Computer Games? An Exploration of Tessellations Used in neXtu

3-5
In this lesson students will develop a definition for tessellations.  They will also analyze the importance of the tessellated game board in playing and winning the game NeXtu on the Calculation Nation website.
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Geometry

Hotel Snap: Building for Profit

3-5, 6-8

Students will be required to build a high-profit yielding hotel using snap cubes. Building costs, rules and regulations, taxes, and income are all variables that students will be required to take into consideration.

 

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Measurement

Building with Triangles

3-5

Engage students in a study of triangles and their properties.

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Algebra

Magic Ten: Practicing Combinations to Ten with a Card Trick

Pre-K-2
Everyone loves a good card trick, and this lesson allows young students to learn a fun and impressive trick while simultaneously practicing and mastering the all-important combinations of ten. In this trick one student is a “mathemagician.” He presents a deck of cards to his classmate, who removes three cards from the deck. After some fancy card work, the identities of the three cards are “magically” determined to everyone’s amazement.
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Data Analysis and Probability

Eggsactly with Fractions

3-5

Explore relationships among fractions through work with the set model.

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Number and Operations

All About Multiplication

3-5

Explore several meanings and representations of multiplication (number line, equal sets, arrays, and balanced equations).