9-12
Interactive computer-based tools provide students
with the opportunity to easily investigate the relationship between a set of
data points and a curve used to fit the data points. As students work with
bivariate data in grades 9-12, they will be able to investigate relationships
between the variables using linear, exponential, power, logarithmic, and other
functions for curve fitting. Using interactive tools like the
one below, students can investigate the properties of regression lines and
correlation.
9-12
Interactive computer-based tools provide students with the opportunity
to easily investigate the relationship between a set of data points and a
curve used to fit the data points. As students work with bivariate data
in grades 9-12, they will be able to investigate relationships between
the variables using. Using interactive tools like the one below,
students can investigate the properties of regression lines and
correlation.
9-12
Interactive computer-based tools provide students with the opportunity to easily investigate the relationship between a set of data points and a curve used to fit the data points. As students work with bivariate data in grades 9-12, they will be able to investigate relationships between the variables using linear, exponential, power, logarithmic, and other functions for curve fitting. Using interactive tools like the one below, students can investigate the properties of regression lines and correlation.
9-12
Interactive computer-based tools provide students with the opportunity
to easily investigate the relationship between a set of data points and a
curve used to fit the data points. As students work with bivariate data
in grades 9-12, they will be able to investigate relationships between
the variables using linear, exponential, power, logarithmic, and other
functions for curve fitting. Using interactive tools like the one below,
students can investigate the properties of regression lines and
correlation.
6-8
Students learn how to play the Product Game. As they play the game, students develop understanding of factors, multiples, and the relationships between them. Winning strategies are discussed. The Product Game was adapted from
Prime Time: Factors and Multiples, part of the Connected Mathematics Project, and was written by G. Lappan, J. Fey, W Fitzgerald, S. Friel and E. Phillips (Dale Seymour Publications, 1996, pp.17-25.)
6-8
In Part II, students make their own game boards. The task of creating a
new game is challenging to most students. They learn a lot by
experimenting and by making mistakes about what factors and products to
include in a game.
9-12
Sea gulls and crows feed on various types of mollusks by lifting them into the air and dropping them onto a rock to break open their shells. Biologists have observed that northwestern crows consistently drop a type of mollusk called a whelk from a mean height of about 5 meters. The crows appear to be selective; they pick up only large-sized whelks. They are also persistent. For instance, one crow was observed to drop a single whelk 20 times. Scientists have suggested that this behavior is an example of decision-making in optimal foraging.
3-5, 6-8
Utilizando el juego en linea Deep Sea Duel, los estudiantes participan en un juego de tarjetas contra Okta. El objetivo es elegir tarjetas de modo que algún subconjunto de tres tarjetas den una cantidad determinada. Los estudiantes jugaran variaciones del juego, intentando identificar una estrategia ganadora, y harán comparacion de este juego con otros juegos que ellos conocen.
3-5
This lesson provides a hands-on approach to converting
improper fractions to mixed numbers. In
addition, students locate improper fractions on a number line. Students use
number cards and counters as manipulatives while exploring the relationship
between improper fractions and mixed numbers. Students reinforce their skills
while playing a modified version of Calculation Nation’s “Dig It.”
3-5
In this
lesson students will develop a definition for tessellations. They will
also analyze the importance of the tessellated game board in playing and
winning the game NeXtu on the Calculation Nation website.