6-8
In this lesson, students construct the 12 pentomino figures then utilize them to explore area and perimeter. By the end of the lesson students will be able to identify those constructions that are pentominoes and those that aren't. Students will also be able to calculate area and perimeter of pentomino combinations.
Pre-K-2, 3-5
This tool allows you to practice multiplying single-digit numbers.
Pre-K-2
This activity provides opportunities for creative problem solving while
encouraging young students to estimate length and angle measure. Using
the Turtle Pond Applet,
students enter a sequence of commands to help the turtle get to the
pond. Children can write their own solutions using LOGO commands and
input them into
the computer. The turtle will then move and leave a trail or path
according to the instructions given.
Pre-K-2
Everyone loves a good card trick, and this lesson allows
young students to learn a fun and impressive trick while simultaneously
practicing and mastering the all-important combinations of ten. In this trick
one student is a “mathemagician.” He presents a deck of cards to his classmate,
who removes three cards from the deck. After some fancy card work, the
identities of the three cards are “magically” determined to everyone’s
amazement.
3-5, 6-8
Start with a number and find its factors. Then, start with factors and multiply to find the product.
Pre-K-2
Build ideas about navigation and location, as described in the
Geometry Standard, and use these ideas to solve problems.
Pre-K-2
Collect data and display it with tally marks,
pictographs, bar graphs, and glyphs.
Pre-K-2
E
xplore
the relationship between pennies, nickels, dimes, and quarters.
Pre-K-2
In this lesson, students practice addition (subtraction optional) and deductive reasoning skills to solve KenKen puzzles.