Pin it!
Google Plus

Search Results

3697icon
Algebra

Times Square: Reinforcing Multiplication Skills Using Factors and Strategy

3-5, 6-8
In this lesson, students use their previous knowledge of multiplication to identify factors and form products. Students will use Illuminations’ Times Table to identify various patterns in a multiplication table. They will then play the Multiple Factors Game and Times Square to reinforce their understanding of factors and multiples.
3718 icon
Geometry

Exploring with Math Trails: Using Pictures to Expand Students Awareness of the World

3-5
“Where’s the math?” This is a question that can be answered by students as they examine pictures from a virtual math trail. Expanding a student’s awareness of the world is emphasized throughout this activity. As students share thoughts and verbally express ideas, they are able to grow and communicate with other mathematically.
3726icon
Number and Operations

Chocolate FACTORy: Finding Factors of Numbers 1 Through 36

3-5
In this lesson students create rectangular arrays to represent sizes of chocolate boxes. They find all of the factors of each number up to 36 and learn the difference between prime and composite numbers. Then they play an online game to practice finding factors for each product up to 36.
3729icon
Number and Operations

Fraction Feud: Comparing and Ordering Fractions

3-5
In this lesson, students use fraction bars to explore how to compare sizes of fractions. They conclude with an online Calculation Nation® game called Fraction Feud.
3737icon
Geometry

Fair and Square: Using Concrete-Pictorial-Abstract Activities to Maximize Area

3-5, 6-8
Students discover the relationships between area and perimeter as they prep for playing Square Off, a wonderful Calculation Nation® game. This lesson helps students understand the math of area and perimeter, which will help to maximize their scores when playing the game. Creating human-sized rectangles and working with geoboards provide concrete experiences before moving on to pictorial and abstract work with area and perimeter of rectangles.
3751icon
Number and Operations

A Squadron of Bugs: Introducing Division with Remainders with a Book

3-5
This hands-on lesson uses the book, A Remainder of One, by Elinor J. Pinczes, to introduce division with remainder. Students will enjoy the story context as they explore different remainder situations and model division with arrays.
3766icon
Number and Operations

Getting the (Decimal) Point with Blocks: Multiplying Two Decimals Using Base Ten Blocks

3-5
Students will use base ten blocks to model decimal multiplication. They will assign different values to the different base ten blocks to explore the consistent relationship between the types of blocks. They will also discover different factors for the same product. These activities will help students develop a conceptual understanding of decimal multiplication.
EggCartonDesigns ICON
Number and Operations

Egg Carton Designs: Constructing Arrays to Begin a Study of Multiplication

3-5
In this lesson, students are presented with a design challenge: a company that produces egg cartons wants to create a package for 24 eggs. The company wants to know all of the possible ways to arrange 24 eggs into rectangular packages. Students work together to find the arrays and respond to the egg company.  
3807icon
Number and Operations

How Many Each? How Many Left?: Conceptualizing Division with Large Numbers

3-5
Division is one of the most difficult operations for students to master, in part, because there are many steps to keep track of and students often do not understand the mathematical reasoning behind each step. In this lesson, students will apply the strategies behind division, and learn how those strategies can be translated into mathematical steps.
3834icon
Data Analysis and Probability

Making a Baseball Lineup: Using Baseball Statistics to Create a Baseball Game Simulation

3-5
In this activity students will analyze data and select fictional baseball players based on player statistics. They will apply concepts of probability to choose the order of batters on their team. After creating a spinner for each player to represent the statistics, they use the spinners to play a simulated baseball game.