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Algebra

The Crow and the Pitcher: Investigating Linear Functions Using a Literature-Based Model

6-8
The lesson is based upon Aesop’s fable, “The Crow and the Pitcher,” and involves students making predictions and conducting experiments to determine how many pebbles the crow would need to add to the pitcher in order to bring the water to drinking height. In the course of the investigation, students gain a real-world understanding of linear functions and such concepts as slope, y-intercept, domain, and range.  
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Algebra

Times Square: Reinforcing Multiplication Skills Using Factors and Strategy

3-5, 6-8
In this lesson, students use their previous knowledge of multiplication to identify factors and form products. Students will use Illuminations’ Times Table to identify various patterns in a multiplication table. They will then play the Multiple Factors Game and Times Square to reinforce their understanding of factors and multiples.
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Geometry

Flip-n-Slide: Exploring Transformations through Modeling and Computer Games

6-8, 9-12
In this lesson, students will explore reflections, translations and rotations. Students participate in a modeling activity where they will learn the rules for translations and reflections. Then students will practice using these transformations, as well as explore the rules for rotations, in the game Flip-n-Slide on Calculation Nation®.
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Data Analysis and Probability

Prime Time Probability: Using Computer Games to Facilitate Finding Probability of Independent Events

6-8
This lesson integrates finding probability and strategic play in the Calculation Nation® game, Prime Time. Students will work in groups to determine the best movement option, rolling a die, spinning a spinner or flipping a coin, for their first move of the game. Students will calculate the probability of events and use that information as well as logic and reasoning to defend their choice for the best movement option for their first turn in Prime Time.
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Number and Operations

Chocolate FACTORy: Finding Factors of Numbers 1 Through 36

3-5
In this lesson students create rectangular arrays to represent sizes of chocolate boxes. They find all of the factors of each number up to 36 and learn the difference between prime and composite numbers. Then they play an online game to practice finding factors for each product up to 36.
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Geometry

Fair and Square: Using Concrete-Pictorial-Abstract Activities to Maximize Area

3-5, 6-8
Students discover the relationships between area and perimeter as they prep for playing Square Off, a wonderful Calculation Nation® game. This lesson helps students understand the math of area and perimeter, which will help to maximize their scores when playing the game. Creating human-sized rectangles and working with geoboards provide concrete experiences before moving on to pictorial and abstract work with area and perimeter of rectangles.
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Measurement

DiRT Dash: Planning the Fastest Route across Various Terrains

6-8
The shortest distance between two points is a line. But what is the shortest time to travel between two points on different terrains? In this lesson, students will predict, estimate and then calculate the path that results in the fastest time to travel between two points when different terrains affect the fastest path. This lesson is designed as an introduction to the Calculation Nation® game DiRT Dash and prepares students to apply mathematics to improve their performance in the game.


 
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Measurement

A Ratio that Glitters: Exploring the Golden Rectangle

6-8, 9-12
In this lesson, students will develop an understanding of the Fibonacci Sequence (and its connection to Golden Rectangles), Golden Ratio, Golden Rectangle, and the term ratio (as it applies to rectangles). Students will use tools and construction techniques to demonstrate geometry prowess and be able to observe the Golden Rectangle in nature and in the classroom. 
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Measurement

Steps and Slopes: Measuring the Rise and Run of Steps to Calculate Slope

6-8
This lesson explores the concept of slope through a student-centered problem of data collection and evaluation. Students guess which of several flights of stairs is steepest, and then use measures of slope to test their hypothesis.
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Measurement

Scaling the City: Ground Truthing the Size of SimCity Objects

6-8
Photographs, blueprints, models, and computer renderings may serve as virtual representations of real cities. But how accurately do they represent their real counterparts? In this lesson, students examine a computer representation of a city and compare the sizes of its features with the sizes of analogous features in a real city.