3-5, 6-8
Start with a number and find its factors. Then, start with factors and multiply to find the product.
Pre-K-2
Build ideas about navigation and location, as described in the
Geometry Standard, and use these ideas to solve problems.
6-8, 9-12
In this lesson,
students explore the concept of genetics and inheritance. The lesson focuses on
sickle cell anemia, a genetic disease that is dependent on a recessive
trait. Students will perform data collection and analysis of the probability
of a child of two sickle trait parents inheriting sickle cell anemia. To do
this, they play a game that models how the inheritance of a disease works from
parents’ genes. Later, students construct family trees with probability to
determine the genotypes of family members.
6-8
Create
a shape sorter and consider all possible moves that will return a shape to its
original position.
6-8
Think
about two aspects of the time required to complete space travel within the
solar system.
3-5, 6-8
This lesson is based on the MTLT article, “Developing Statistical Modeling with Helicopters” by Katie Makar, Sue Allmond, Helen M. Doerr, and Robert C. delMas. In this lesson, students design a way to collect evidence of flight durations based on two types of paper helicopters.
3-5, 6-8
This lesson is based on the MTLT article, “Developing Statistical Modeling with Helicopters” by Katie Makar, Sue Allmond, Helen M. Doerr, and Robert C. delMas. This lesson engages students in a model exploration activity to explore dot plots using a paper helicopter investigation.
3-5, 6-8
This lesson is based on the MTLT article, “Developing Statistical Modeling with Helicopters” by Katie Makar, Sue Allmond, Helen M. Doerr, and Robert C. delMas. This lesson engages students in a model eliciting activity to investigate how long a paper helicopter stays in the air.
6-8
In this lesson, students will integrate science and math, exploring how neutralization reactions can help us understand that the sum of any number and its additive inverse is zero.
6-8
This lesson engages students in the joy of mathematical inquiry through a game, while building number sense, understanding of uncertainty, statistical reasoning, and discourse skills. Students will explore the ideas of experimental and conditional probability through the card game, Frustration.