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Number and Operations

Playing the Product Game

6-8
Students learn how to play the Product Game. As they play the game, students develop understanding of factors, multiples, and the relationships between them. Winning strategies are discussed. The Product Game was adapted from Prime Time: Factors and Multiples, part of the Connected Mathematics Project, and was written by G. Lappan, J. Fey, W Fitzgerald, S. Friel and E. Phillips (Dale Seymour Publications, 1996, pp.17-25.)
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Number and Operations

Making Your Own Product Game

6-8
In Part II, students make their own game boards. The task of creating a new game is challenging to most students. They learn a lot by experimenting and by making mistakes about what factors and products to include in a game.
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Number and Operations

Desafío en las Profundidades del Mar

3-5, 6-8
Utilizando el juego en linea Deep Sea Duel, los estudiantes participan en un juego de tarjetas contra Okta. El objetivo es elegir tarjetas de modo que algún subconjunto de tres tarjetas den una cantidad determinada. Los estudiantes jugaran variaciones del juego, intentando identificar una estrategia ganadora, y harán comparacion de este juego con otros juegos que ellos conocen.
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Geometry

Hotel Snap: Building for Profit

3-5, 6-8

Students will be required to build a high-profit yielding hotel using snap cubes. Building costs, rules and regulations, taxes, and income are all variables that students will be required to take into consideration.

 

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Number and Operations

The Product Game

3-5, 6-8
Start with a number and find its factors. Then, start with factors and multiply to find the product.
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Data Analysis and Probability

Count on Math

3-5, 6-8

Develop number sense through activities involving collection, representation, and analysis of data.

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Data Analysis and Probability

Information Represented Graphically

Pre-K-2, 3-5, 6-8

Participate in activities to analyze information represented graphically.

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Measurement

Exploration of a Balance

Pre-K-2, 3-5, 6-8
Focus on patterns and relations that can be developed from the exploration of balance, mass, length of the mass arm, and the position of the fulcrum.
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Data Analysis and Probability

Sickle Cell Anemia Inheritance

6-8, 9-12
In this lesson, students explore the concept of genetics and inheritance. The lesson focuses on sickle cell anemia, a genetic disease that is dependent on a recessive trait. Students will perform data collection and analysis of the probability of a child of two sickle trait parents inheriting sickle cell anemia. To do this, they play a game that models how the inheritance of a disease works from parents’ genes. Later, students construct family trees with probability to determine the genotypes of family members.
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Geometry

Pi Fight

6-8, 9-12

Become comfortable with using both radians and degrees.