3-5, 6-8
In this lesson, students use their previous knowledge of
multiplication to identify factors and form products. Students will use Illuminations’
Times Table to identify various patterns in a multiplication table. They will then
play the Multiple Factors Game and Times Square to reinforce their
understanding of factors and multiples.
3-5
“Where’s
the math?” This is a question that can be answered by students as they examine
pictures from a virtual math trail. Expanding a student’s awareness of the
world is emphasized throughout this activity. As students share thoughts and
verbally express ideas, they are able to grow and communicate with other mathematically.
6-8
The
shortest distance between two points is a line. But what is the shortest time
to travel between two points on different terrains? In this lesson, students
will predict, estimate and then calculate the path that results in the fastest
time to travel between two points when different terrains affect the fastest
path. This lesson is designed as an introduction to the Calculation Nation
® game
DiRT Dash and prepares students to apply mathematics to improve their
performance in the game.
6-8
This lesson explores the
concept
of slope through a student-centered problem of data collection and evaluation.
Students guess which of several flights of stairs is steepest, and then use
measures of slope to test their hypothesis.
3-5
In this lesson,
students use operations of whole numbers and/or fractions to determine the
precise numbers of three types of dried beans needed to make salads. The use of
manipulatives and partner activities provide differentiation and support
learning for students of varying abilities.
Pre-K-2, 3-5
In this lesson,
students will use operations to discover
patterns with integers in magic squares. They will apply what they have learned when building their own magic
squares.
6-8
Students use their class schedules to create
time-distance graphs by counting the number of walking strides they take from
their lockers and timing themselves as they walk through their class schedules.
They will use their graphs to answer questions about slope,
x- and
y-intercepts, and the meaning of horizontal and vertical lines.
Pre-K-2, 3-5
In this lesson, students
use a visual model using snap cubes or grid paper to build numbers in two
columns to show whether they are odd or even. They then use the models
to generalize about sums of odd and even numbers.
3-5
In this lesson, students use pattern blocks to create
polygon "chains" and calculate the perimeter of the trains as they get
longer. The students will recognize and create patterns based on adding the
same shape repeatedly to the train. The students then write algebraic
expressions to describe the patterns.
6-8
In Parts I and II of this investigation, students learn about the notion of equivalence in concrete and numerical settings. As students begin to use symbolic representations they use variables as place holders or unknowns. This part of the i-Math investigation illustrates the continued transition from the concrete balance view of equivalence to a more abstract view.