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PanBalanceNumbers
Algebra

Pan Balance – Numbers

3-5, 6-8
Use this tool to strengthen understanding and computation of numerical expressions and equality using a balance scale.
PanBalanceShapes
Algebra

Pan Balance – Shapes

3-5, 6-8
Use this tool to build up to algebraic thinking by exploring how to balance shapes of unknown weight.
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Algebra

Join the Club: Identifying and Combining Like Terms

6-8

In this lesson, students learn the definition of like terms and gain practice in identifying key features to sort and combine them. Most middle school students are adept at recognizing the nuances of dress and manner that identify groups and cliques among their peers. This lesson applies the observation and sorting skills that students already possess to the important task of identifying and combining like terms. Students will play the game Ker-Splash and derive rules for working with like terms. 

 

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Algebra

The Crow and the Pitcher: Investigating Linear Functions Using a Literature-Based Model

6-8
The lesson is based upon Aesop’s fable, “The Crow and the Pitcher,” and involves students making predictions and conducting experiments to determine how many pebbles the crow would need to add to the pitcher in order to bring the water to drinking height. In the course of the investigation, students gain a real-world understanding of linear functions and such concepts as slope, y-intercept, domain, and range.  
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Algebra

Times Square: Reinforcing Multiplication Skills Using Factors and Strategy

3-5, 6-8
In this lesson, students use their previous knowledge of multiplication to identify factors and form products. Students will use Illuminations’ Times Table to identify various patterns in a multiplication table. They will then play the Multiple Factors Game and Times Square to reinforce their understanding of factors and multiples.
DiRTDash ICON
Measurement

DiRT Dash: Planning the Fastest Route across Various Terrains

6-8
The shortest distance between two points is a line. But what is the shortest time to travel between two points on different terrains? In this lesson, students will predict, estimate and then calculate the path that results in the fastest time to travel between two points when different terrains affect the fastest path. This lesson is designed as an introduction to the Calculation Nation® game DiRT Dash and prepares students to apply mathematics to improve their performance in the game.


 
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Measurement

Steps and Slopes: Measuring the Rise and Run of Steps to Calculate Slope

6-8
This lesson explores the concept of slope through a student-centered problem of data collection and evaluation. Students guess which of several flights of stairs is steepest, and then use measures of slope to test their hypothesis.
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Algebra

Walking to Class: Modeling Students' Class Schedules with Time-Distance Graphs

6-8
Students use their class schedules to create time-distance graphs by counting the number of walking strides they take from their lockers and timing themselves as they walk through their class schedules. They will use their graphs to answer questions about slope, x- and y-intercepts, and the meaning of horizontal and vertical lines. 
LPgeneric
Algebra

Extending to Symbols

6-8
In Parts I and II of this investigation, students learn about the notion of equivalence in concrete and numerical settings. As students begin to use symbolic representations they use variables as place holders or unknowns. This part of the i-Math investigation illustrates the continued transition from the concrete balance view of equivalence to a more abstract view.
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Number and Operations

Deep Sea Duel

3-5, 6-8
Using the online game Deep Sea Duel, students play a card game against Okta. The objective is to choose cards so that some subset of three cards within their hand has a particular sum. Students will play several variations of the game, attempt to identify a winning strategy, and compare the game to other games that they know.