3-5
Students survey members of their community to determine preferences about pizza. Students compare their results with their classmates and create graphs of their data.
3-5
Using a survey, students collect data about favorite pizza toppings. They create a double-bar graph and discuss their graphs with other members of the class.
3-5
Using the pizza topping theme from the previous lesson, students explore the mathematical idea of combinations. Students also discuss whether or not order matters.
Pre-K-2
This lesson focuses on forming 3-digit house numbers to meet specific requirements. Careful reading of information and understanding of mathematical language are important to finding appropriate solutions. Using the problem-solving strategies of looking for patterns and establishing an organized list will aid students in finding all the possible solution sets.
Pre-K-2
In this lesson, students participate in activities in which they focus on the uses of numbers. The activities explore how students use numbers in school and every day settings as a way for students and the teacher to get to know each other at the beginning of the school year.
3-5
In this activity students collect height data and then construct a
box‑and‑whisker plot to display the results. The activity sheet
presents a sequence for setting up a box‑and‑whisker plot.
3-5
In this investigation, students use data analysis to seek answers to
the types of questions often posed by consumer agencies and people who
work in sales and marketing. This lesson was adapted from the article
"Consumer Investigations: What is the "Best" Chip?" by Dixie Methany,
which originally appeared in the March 2001 issue of
Teaching Children Mathematics.
3-5
In the following open-ended exploration, students estimate, experiment, and display real-life data. Students use the number of breaths taken during a specified time period as the context for this exploration.
6-8
In this lesson, students practice decision-making skills leading to a
better understanding of choice versus chance and building the
foundation of mathematical probability.
6-8
Students play a game in which they try to list 5 countries or states in order from most crowded to least crowded. Using area and population data from a Web site, they estimate quotients to make their list. They determine whose list is closest to the actual order by applying a mathematical model (scoring system), which they later evaluate.