3-5, 6-8
Use this applet to create patterns to cover the screen using regular polygons.
Pre-K-2, 3-5, 6-8, 9-12
Use this tool to create a spinner to examine experimental and theoretical outcomes.
Pre-K-2, 3-5
Use counting strategies to make outfits for Bobbie Bear with different colored shirts and pants.
Click here to play Bobbie Bear in Spanish.
3-5, 6-8
This applet allows you to examine various two-dimensional figures to determine which ones can be folded into a cube.
Pre-K-2, 3-5
Play a matching game with different representations of equivalent items.
Pre-K-2, 3-5
Use this tool to design a pattern using geometric shapes.
Pre-K-2, 3-5, 6-8
This tool allows you to create any geometric shape
imaginable. Squares, triangles, rhombi, trapezoids and hexagons can be created,
colored, enlarged, shrunk, rotated, reflected, sliced, and glued together.
3-5
Students compute with whole numbers and and decimals
as they make recommendations for buying an aquarium for the class. Students
research the various materials needed for the aquarium and make plans based on
their findings. They solve the problem while working within a budget.
Pre-K-2, 3-5
This kinesthetic lesson involves using models to practice
regrouping and to reinforce place value understanding. Students work together
to play games involving bases 10 and 5. Students will also interpret models as
numbers.
Pre-K-2, 3-5
In this lesson, students learn to compose and decompose
numbers into the hundreds place as they move from standard form to expanded form and back again.
Students explore composing and decomposing numbers using base ten blocks and
place value cards.