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IsometricDrawingTool ICON
Geometry

Isometric Drawing Tool

3-5, 6-8, 9-12
Use this interactive tool to create dynamic drawings on isometric dot paper.
NameLetters
Algebra

Name Letters

3-5, 6-8, 9-12
Use this activity to practice solving systems of equations. Use this tool to check students' answers.
TimesTable
Number and Operations

Times Table

Pre-K-2, 3-5
This tool allows you to practice multiplying single-digit numbers.
ProductGame
Number and Operations

Product Game

3-5, 6-8
This applet is the Product Game: a fun, interactive game that exercises your skill with factors and multiples.
PersonalNumber
Number and Operations

Personal Number

3-5, 6-8
Find your personal number using your birthday! It is the month + date + year & month × date × year.
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Data Analysis and Probability

Pantalones Cortos y Camisas

3-5
Los estudiantes son inspirados a descubrir todas las combinaciones posibles de trajes que consisten de pantalones cortos y camisas. Los estudiantes ejercitan actividades para resolver problemas (incluyendo eliminacion y coleccion de datos organizados) a hacer sus conclusiones.
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Number and Operations

Playing the Product Game

6-8
Students learn how to play the Product Game. As they play the game, students develop understanding of factors, multiples, and the relationships between them. Winning strategies are discussed. The Product Game was adapted from Prime Time: Factors and Multiples, part of the Connected Mathematics Project, and was written by G. Lappan, J. Fey, W Fitzgerald, S. Friel and E. Phillips (Dale Seymour Publications, 1996, pp.17-25.)
5731icon
Number and Operations

Making Your Own Product Game

6-8
In Part II, students make their own game boards. The task of creating a new game is challenging to most students. They learn a lot by experimenting and by making mistakes about what factors and products to include in a game.
4063 icon
Number and Operations

Desafío en las Profundidades del Mar

3-5, 6-8
Utilizando el juego en linea Deep Sea Duel, los estudiantes participan en un juego de tarjetas contra Okta. El objetivo es elegir tarjetas de modo que algún subconjunto de tres tarjetas den una cantidad determinada. Los estudiantes jugaran variaciones del juego, intentando identificar una estrategia ganadora, y harán comparacion de este juego con otros juegos que ellos conocen.
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Geometry

Hotel Snap: Building for Profit

3-5, 6-8

Students will be required to build a high-profit yielding hotel using snap cubes. Building costs, rules and regulations, taxes, and income are all variables that students will be required to take into consideration.