6-8
Students studying linear equations inevitably explore the concept of slope. Slope is a recurring topic found in algebra when studying linear equations, in trigonometry when studying the tangent ratio, and in calculus when studying the derivative. Lead students to a deeper understanding of slope and linear equations using elevation and distance data from a popular mapping website.
3-5
Students decompose 2-digit numbers, model area representations using the distributive property and partial product arrays, and align paper-and-pencil calculations with the arrays. The lessons provide conceptual understanding of what occurs in a 2-digit multiplication problem. Partial product models serve as transitions to understanding the standard multiplication algorithm.
6-8, 9-12
Use tiles to represent variables and constants, learn how to represent
and solve algebra problem. Solve equations, substitute in variable
expressions, and expand and factor.
3-5, 6-8
This strategy game requires you to select cards with a specified sum before your opponent (also available on iOS and Android).
Pre-K-2, 3-5, 6-8, 9-12
Need a pentagonal pyramid that's six inches tall? Or a number line that goes from ‑18 to 32 by 5's? You can create all those things and more! Place the images you want, then export it as a PDF or as a JPG image.
3-5, 6-8, 9-12
Using this interactive tool, you can practice arithmetic and algebraic skills, and investigate the important concept of equivalence.
3-5, 6-8
Use this tool to strengthen understanding and computation of numerical expressions and equality using a balance scale.
3-5, 6-8
Use this tool to build up to algebraic thinking by exploring how to balance shapes of unknown weight.
6-8
In this lesson,
students learn the definition of like terms and gain practice in identifying
key features to sort and combine them. Most middle school students are adept at
recognizing the nuances of dress and manner that identify groups and cliques
among their peers. This lesson applies the observation and sorting skills that
students already possess to the important task of identifying and combining
like terms. Students will play the game Ker-Splash and derive rules for working
with like terms.
6-8
The lesson is based upon Aesop’s fable,
“The Crow and the Pitcher,” and involves students making predictions and conducting
experiments to determine how many pebbles the crow would need to add to the
pitcher in order to bring the water to drinking height. In the course of the
investigation, students gain a real-world understanding of linear functions and
such concepts as slope,
y-intercept,
domain, and range.