Pre-K-2, 3-5, 6-8, 9-12
Need a pentagonal pyramid that's six inches tall? Or a number line that goes from ‑18 to 32 by 5's? You can create all those things and more! Place the images you want, then export it as a PDF or as a JPG image.
Pre-K-2, 3-5, 6-8, 9-12
Use this tool to create a spinner to examine experimental and theoretical outcomes.
Pre-K-2, 3-5
Use counting strategies to make outfits for Bobbie Bear with different colored shirts and pants.
Click here to play Bobbie Bear in Spanish.
3-5, 6-8
Studying the behavior and motion of dinosaurs is obviously a
challenge since these creatures are extinct. If researchers wish to examine the
running velocity of a dinosaur, they must instead consider other evidence of
dinosaur motion and make an indirect estimate. In this lesson, students will
play the role of researchers who field test the Alexander Formula—a formula that uses paleontology data to estimate dinosaur running
velocities. Students will serve as human analogues, making measurements on
themselves, computing predicted running velocities using the Alexander Formula,
and calculating their actual running velocities. They will then evaluate the
accuracy of the formula by comparing estimated and actual running velocities
for the class.
6-8
This lesson
integrates finding probability and strategic play in the Calculation Nation
®
game, Prime Time. Students will work in groups to determine the best
movement option, rolling a die, spinning a spinner or flipping a coin, for
their first move of the game. Students will calculate the probability of events
and use that information as well as logic and reasoning to defend their choice
for the best movement option for their first turn in Prime Time.
3-5
In this activity students will analyze data and select fictional
baseball players based on player statistics. They will apply concepts of
probability to choose the order of batters on their team. After creating a
spinner for each player to represent the statistics, they use the spinners to
play a simulated baseball game.
Pre-K-2
In this lesson, students learn a powerful way to display data—using a glyph. They collect data and create pictures using the data. Students also interpret glyphs made by other students.
3-5, 6-8
In this activity for grades 4-6, students attempt to identify the concept of a million by working with smaller numerical units, such as blocks of 10 or 100, and then expanding the idea by multiplication or repeated addition until a million is reached. Additionally, they use critical thinking to analyze situations and to identify mathematical patterns that will enable them to develop the concept of very large numbers.
3-5, 6-8
This lesson provides students an opportunity to assess their understanding of mathematical vocabulary as they relate to key concepts from the five content areas. Through the use of a familiar game format, Bingo, students will identify numbers 0‑75 that correspond to mathematical descriptions from math vocabulary clue cards.
6-8
This grades 6-8 activity focuses on interpreting and creating graphs that are functions of time. The first two activity sheets focus on graphs of time vs speed. The third and fourth activity sheets look at how many times an event occurred in a specific amount of time. These activity sheets are appropriate for students who have not taken algebra yet. This lesson plan was adapted from an article by Marian Moody which appeared in the December 1990 issue of the
Mathematics Teacher.