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From Principles and Standards for School Mathematics

Pre-K – Grade 2  Grades 3 – 5  Grades 6 – 8  Grades 9 – 12 
   Pre-Kindergarten Through Grade 2   Standards  
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4.1 Creating, Describing, and Analyzing Patternsmobile-ready 

This two-part e-example encourages students to use visualization, spatial reasoning, and geometric modeling to build their own patterns or recreate one from given square arrays.

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4.1.1 Making Patterns (Java)

Includes an interactive figure for creating, comparing, and viewing multiple repetitions of pattern units. 

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4.1.2 Describing Patterns (Java)

Gives examples of various ways students might interpret the same sequence of cubes. These differences illustrate the importance of discussing and analyzing patterns in the classroom.  
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4.2 Investigating Geometry Concepts on GeoBoards 

This two-part e-example presents a virtual 11x11 pin grid and triangular grid where students can explore geometric shapes and measurements with the option of shading areas, hiding pegs, deleting segments, and moving vertices.

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4.2.1 Making Triangles (Java)

Focuses attention on the concept of triangle, helping students understand the mathematical meaning of a triangle and the idea of congruence, or sameness, in geometry.

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4.2.2 Creating Polygons (Java)

Students make and compare a variety of polygons, describing the salient properties of the shapes they create.

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4.3.1 Hiding Ladybug (Java)

Students create a path that enables the ladybug to hide under a leaf.

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4.3.2 Making Rectangles (Java)

Students plan the steps necessary for the ladybug to draw rectangles of different sizes.

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4.3.3 Ladybug Mazes (Java)

Students plan a series of moves that take the ladybug through a maze.

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4.3.Extension Learning Geometry and Measurement Concepts by Creating Paths and Navigating Mazes (Java)

Write short programs using computer languages.

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4.4 Developing Geometry Understandings with Tangrams

In this two-part e-example, students choose from eight pre-made outlines and use either seven or fourteen pieces to create images and build basic geometric understandings. The options include the ability to: color, rotate, show hints, time progress, and create your own outlines.

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4.4.1 Tangram Puzzles (Java)

Students can choose a picture and use all seven pieces to fill in the outline.

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4.4.2 Tangram Challenges (Java)

Students can use tangram pieces to form given polygons.

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4.5 Learning about Number Relationships

Students can find and create up to four number patterns in this two-part e-example by using a calculator or by shading in values in rectangular grids up to a value of 100.

Number and Operations

Reasoning and Proof


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4.5.1 Displaying Number Patterns (Java)

The same patterns are displayed on a calculator and on a hundred board simultaneously.

Number and Operations

Reasoning and Proof


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4.5.2 Patterns to 100 and Beyond (Java)

Students examine number patterns, using a calculator to move beyond 100.


Number and Operations

Reasoning and Proof


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4.6.1 Estimating Scoops (video)

The teacher presents an estimation task (estimate the number of scoops of cranberries in a jar) to the second-grade students and talks about the teaching decisions she is making.

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4.6.2 Discussing Strategies (video)

The students work in groups to share their ideas and reach a reasoned consensus about their estimates.

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4.6.2a Discussing Strategies Extension (video)

In this video segment, consider how this estimation activity provides an opportunity for the student with Down's Syndrome to participate.

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4.6.3 Estimating Cranberries (video)

Students estimate the number of cranberries rather than the number of scoops.

  Grades 3–5   Standards  
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5.1 Playing Fraction Track  

In this two-player e-example, students take timed turns racing to the end of each fraction line by moving one or more of their markers to sum to a given fraction value. Options include a pass and restart button.

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5.1.1 Playing Fraction Track (Java)

An interactive version of a game (based on the work of Akers, Tierney, Evans, and Murray 1998) that can be used in the grades 3–5 classroom to support students' learning about fractions. By working on this activity, students have opportunities to think about how fractions are related to a unit whole, compare fractional parts of a whole, and find equivalent fractions, as discussed in the Number and Operations Standard.

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5.1.2 The Role of the Teacher (video)

Two video clips illustrate communication about mathematics among a teacher and her students.

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5.1.3 Communication among Students (video)

Shows how activities like this allow students to use communication as a tool to deepen their understanding of mathematics, as described in the Communication Standard.

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5.1.4 Reflecting on Practice (video)

The teacher reflects on her own mathematical learning that occurs as a result of using activities like this game with her 5th-grade students.

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5.2 Understanding Distance, Speed, and Time 

This two-part e-example uses two runners with variable starting points and speeds in order to find the relationship between time and distance. Use the puzzle mode to manipulate speed in order to follow the pace of a fellow runner.

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5.2.1 Using the Runners App (Java)

This example includes a software simulation of two runners along a track. Students can control the speeds and starting points of the runners, watch the race, and examine a graph of the time-versus-distance relationship. The computer simulation uses a context familiar to students, and the technology allows them to analyze the relationships more deeply because of the ease of manipulating the environment and observing the changes that occur.

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5.3 Exploring Properties of Triangles and Quadrilaterals  

This e-example allows students to observe the properties of triangles and quadrilaterals by manipulating the sides, angles, and type.

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5.3.1 Exploring Properties of Rectangles and Parallelograms Using Dynamic Software (Java)

Dynamic geometry software provides an environment in which students can explore geometric relationships and make and test conjectures.

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5.4 Accessing and Investigating Data Using the World Wide Web 

This example describes activities in which students can use census data available on the Web to examine questions about population. Working on such activities, students can also formulate their own questions and use the mathematics they are studying to address these questions. They can propose and justify conclusions that are based on data and design further studies on the basis of conclusions or predictions, as described in the Data Analysis and Probability Standard.

Data Analysis and Probability
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5.5.1 Collecting and Examining Weather Data (Java)

Students organize and then examine data that has been collected over a period of time in a spreadsheet.

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5.5.2 Representing and Interpreting Data (Java)

Students use the graphing functions of a spreadsheet to help them interpret data.

  Grades 6-8   Standards  
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6.1 Understanding Multiplication Using Dynamic Sketches of an Area Model

Students are encouraged to build conceptual reasoning for multiplying decimals by manipulating an area model.

Number and Operations 
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6.1.1 Learning about Multiplication Using Dynamic Sketches of an Area Model (Java)

Students can learn to visualize the effects of multiplying a fixed positive number by positive numbers greater than 1 and less than 1 with this tool.

Number and Operations
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6.2 Cost per Minute

Explore a linear function or a piecewise function comparing units vs. cost per unit in order to find the total cost of a phone plan. 

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6.2.1 Constant Cost Per Minute (Java)

Explore the total cost when the cost per minute for phone use remains constant over time. 

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6.2.2 Changing Cost Per Minute (Java)

Explore the total cost when the cost per minute for phone use changes after the first sixty minutes of call. 

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6.3 Investigating Connections between Measurements and Scale Factors of Similar Figures

Using this two-part e-example helps students find the relationships that exist within the ratio of perimeter and area (or surface area and volume) of two similar figures. Options for variability include changing the scale factor and type of figure.

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6.3.1 Side Length and Area of Similar Figures (Java)

The user can manipulate the side lengths of one of two similar rectangles and the scale factor to learn about how the side lengths, perimeters, and areas of the two rectangles are related.

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6.3.2 Side Length, Volume, and Surface Area of Similar Solids (Java)

The user can manipulate the scale factor that links two three-dimensional rectangular prisms and learn about the relationships among edge lengths, surface areas, and volumes. 

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6.4.1 Visualizing Transformations (Java)

Choose a transformation and apply it to a shape to observe the resulting image.

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6.4.2 Identifying Unknown Transformations (Java)

The user is challenged to identify the transformation that has been used.

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6.4.3 Composing Reflections (Java)

Examine the result of reflecting a shape successively through two different lines.

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6.4.4 Composing Transformations (Java)

Users are challenged to compose equivalent transformations in two different ways.

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6.5 Understanding the Pythagorean Relationship

This e-example provides a proof without words for the Pythagorean Theorem. 

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6.6 Comparing Properties of the Mean and the Median through the use of Technology 

Using interactive software, students can compare and contrast properties of measures of central tendency, specifically the influence of changes in data values on the mean and median. As students change the data values, the interactive figure immediately displays the mean and median of the new data set.
Experimenting with this software helps students compare the utility of the mean and the median as measures of center for different data sets, as discussed in the Data Analysis and Probability Standard.

Data Analysis and Probability
  Grades 9-12   Standards  
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7.1.1 Components of a Vector (Java)

Students develop an understanding that vectors are composed of both magnitude and direction.

Number and Operations
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7.1.2 Sums of Vectors and Their Properties (Java)

Students extend their knowledge of number systems to the system of vectors.


Number and Operations
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7.2 Using Graphs, Equations, and Tables to Investigate Iteration and Recursion 

In this e-example, students are able to iterate up to 100 times after defining their own initial value and recursive function.

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7.2.1 Modeling the Situation (Java)

An interactive environment is used to become familiar with the parameters involved and the range of results that can be obtained.

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7.2.2 Long-Term Effect (Java)

The interactive environment is used to investigate how changing parameter values affects the stabilization level of medicine in the body.

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7.2.3 Graphing the Situation (Java)

An interactive graphical analysis provides a visual interpretation of the results.

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7.3 Understanding Ratios of Areas of Inscribed Figures Using Interactive Diagrams of Polygons

Explore the relationship between the inner and outer areas of inscribed polygons in this e-example by rotating a polygon within itself. Options include four different polygons along with the capability to move vertices.

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7.4 Understanding Best-fit with a Visual Mode: Measuring Error in a Linear Model

Use this e-example to minimize the error in a line of best fit by toggling between four different measuring methods. Options include the ability to change the location of five points and the ability to rotate and translate the line of best fit.

Data Analysis
and Probability  
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7.5 Representational Relationships of Lines and Parabolas

This two-part e-example allows for students to explore the effect of coefficients and constants within linear and quadratic functions. Options include the ability to the change the forms of equations and trace the graphs.

Problem Solving